
Tap the die to roll.

Tap the die to roll.
Roll 13 or higher.
One roll-off · Highest total wins
Three dice · Highest total starts
HANDI-SNAKES ·
Get all three of your characters to the opposite end, then roll a six for each one to finish.
Play the computer in a Single Game or Best of 3. Choose Green or Blue. For online play, sign in, find an Available player in the lobby and send a challenge. They have 3 minutes to accept.
Each player rolls three dice. The higher total starts; ties repeat.
Roll the movement die (1–3), then tap one highlighted character or destination. Characters stay in their own lanes. You cannot jump over an opponent: reaching or passing them stops on their space and can start a battle. A roll that reaches beyond the end still moves you into the end.
If the only movable characters are exactly one space from the end and every legal option goes into the end, the game moves one automatically, using the normal turn rules.
Landing on a printed card space collects that type of card when the deck is available. Passing a space does not collect it. Tap your card piles or counters to inspect your cards.
In a character battle, both players roll three dice. Battle Cards for that character cancel every matching opponent die. Higher remaining total wins the round; first to two round wins wins the battle. Ties repeat. If all your dice are cancelled, you lose the battle immediately.
The loser’s character becomes stuck and gets a red X. Both players’ Battle Cards for that character are discarded, and the same character lane does not battle again. The winner moves next, except when the battle was triggered by the last character arriving at the end: that arrival still finishes its owner’s turn.
Before moving, choose Unstuck instead of a movement roll. Roll three dice: 13 or higher frees one stuck character. With one eligible character it flips automatically; with more than one, choose a glowing chip. The turn then ends.
After a lower roll, you have 5 seconds to use a matching Med Pack: total 7, 9, 10 or 11; total 6 or under; a three-number straight; or a matching pair of 1s, 2s or 3s. A Med Pack frees one character and is used up. Without a successful roll or matching Med Pack, your turn ends.
Once all three characters reach the opposite end, use your next turn to roll one die for each unfinished chip. Each six finishes one chip. Finished chips show a green check. You keep your finished chips between turns.
After an eligible roll, you have 5 seconds to choose one matching Six card or End Turn. The card rerolls matching dice; if its number comes up again, those dice reroll automatically. Sixes and other faces stay. Only one Six card can be used per turn.
Cancel 6 offers a roll-off when the opponent has both finished and unfinished end chips. Both players roll their remaining dice. If the challenger wins, one opponent six is cancelled; ties protect the defender.
When you finish all three chips, an opponent who already has all three characters in the end gets Redemption. They must roll at least one six each time to keep going. No six ends Redemption. Six cards cannot be used during Redemption.
If they finish all their chips, both players roll three dice in a final roll-off. Higher total wins; ties repeat.
Three 1s in a three-dice roll is a Handi Snake: that player loses the game immediately. In a series, the opponent receives two game wins. Golden Overdrive changes the presentation of the roll, not its rules.
Accepted challenges use the normal online game. Reconnect in the same browser to resume your saved seat. Closing or leaving does not award a win or loss. Account statistics record completed results; computer and friend results are tracked separately.
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Paste the full game invitation below.
Send this invitation. Your friend opens it and taps Join as Blue. Keep this screen open until they arrive.
GAME COMPLETE
Time played
| Game stats | Green | Blue |
|---|---|---|
| Highest roll | ||
| Lowest 3-dice roll | ||
| Battles won | ||
| Cards collected | ||
| Three-dice rolls | ||
| Handy Snakes | ||
| Points earned |
Rolls use dice totals. Battle totals exclude canceled dice. Cards collected counts all three decks.
Points: +5 per game win, +1 per battle win, −5 per Handi-Snake. No extra match bonus. New statistics start with games tracked from this update.
Highest sum wins · Ties protect the defender
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